New and improved: now with less puking; also see Google’s Gaming Guy on “Transmogrified Reality” and Lessons Learned From Glass (Re/code)
"In explaining why Oculus has gone slow, Mr. Carmack described what he called a “nightmare scenario” that has worried him and other Oculus executives. “People like the demo, they take it home, and they start throwing up,” he said.Solution to Nausea Puts Virtual Reality Closer to Market - NYTimes.com
“The fear is if a really bad V.R. product comes out, it could send the industry back to the ’90s,” he said. In that era, virtual reality headsets flopped, disappointing investors and consumers. “It left a huge, smoking crater in the landscape,” said Mr. Carmack, who is considered an important game designer for his work on Doom and Quake. “We’ve had people afraid to touch V.R. for 20 years.”"