Virtual good regulation and certification can’t be far behind
The Guardian is reporting that prisoners in labor camps in China were forced to play online games like World of Warcraft in 12 hour shifts in order to earn virtual credits, currencies and goods which could then be sold by the guards. Prisoners who did not meet their quotas were beaten.
The practice of “gold farming”, building up credits and other value in various online games which can then be sold, is widespread in China.
The new chain gang: Chinese prisoners forced to play for virtual goods | VentureBeat
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