"I am amazed at how fast this market is moving. Oculus, the uncontested leader in VR just a few months ago, backed by billions of Facebook’s dollars, is already in a bit of a strategic quandary. They have acknowledged PC-based headsets are too expensive for a high volume consumer product, while reversing their earlier antipathy to mobile-based VR. The Gear VR partnership with Samsung halves the cost but still requires a phone that very, very few people have (or will have). After years of selling the dream of the “consumer Rift”, Oculus has gotten very vague about when if ever we will see that oft-promised device. I suspect they are seriously contemplating an OEM business model whereby they license their technology to any and every interested manufacturer on the planet as opposed to building their own devices."Segmenting Virtual Reality | Platformonomics
Friday, December 05, 2014
Segmenting Virtual Reality | Platformonomics
From a virtual reality market reality check
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