"Competitive video gaming is now taking off in places like the United States, attracting thousands of people to major events. But in South Korea, more than anywhere else, it has already oozed into mainstream culture. Couples going to game clubs is about as common as couples going to the movies.For South Korea, Host of League of Legends Championship, E-Sports Is National Pastime - NYTimes.com
Time and again, South Korea has provided glimpses of technology-related transformations before they expand globally, including widespread broadband availability and smartphone adoption. The country has also led in professional video game competitions, often called e-sports, creating organized leagues, training well-financed professional teams and filling giant stadiums with frenzied fans to cheer on their favorite players."
Sunday, October 19, 2014
For South Korea, Host of League of Legends Championship, E-Sports Is National Pastime - NYTimes.com
For another gaming market dynamics snapshot, see More women play video games than boys, and other surprising facts lost in the mess of Gamergate (The Washington Post)