"It will take some time for VR storytellers to figure out this craft. But the Rift itself, while an engineering marvel, still just isn’t that good at convincing you you’re in an alternate reality. After the novelty wears off, using the 1.5-pound headset is about as awkward as sleeping on an airplane. It’s hard to avoid feeling queasy when virtual scenes move without your actual body. I couldn’t even last one entire race in “Project Cars,” a racing simulator. (Oculus rates apps based on comfort: Our favorite zombie-hunting game, “Into the Dead,” all but forces you to stop and take breaks.)"Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream - WSJ
Tuesday, March 29, 2016
Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream - WSJ
Also see Oculus Rift Review: A Clunky Portal to a Promising Virtual Reality (NYT)
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