From a gaming market dynamics reality check
"While China has taken a notably drastic approach, video game addiction has garnered international attention and criticism lately for players of all ages. In June, the World Health Organization added video game addiction to its International Classification of Diseases. But the designation specifies that “gaming disorders” — where gaming eclipses all other desires for a period of more than a year — are very rare, affecting at most 3 percent of gamers. The American Psychiatric Association identified Internet Gaming Disorder as an area for further study in the 2013 version of the Diagnostic and Statistical Manual of Mental Disorders, the central resource for identifying and diagnosing disorders in the United States. It has yet to be officially added.Chinese Web giant Tencent rolls out toughest gaming restrictions amid crackdown on industry | Washington Post
The online game Fortnite, which hosts tens of millions of players and generates more than $1 billion in revenue, has been at the heart of the gaming addiction debate in the United States. As parents struggle to manage their children’s playing time, professional sports coaches are facing a similar battle with their players, worrying that time spent playing video games is eroding the pro athletes' practice and sleep regimens."
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