A timely story at the intersection of Alan Turing and gaming – check the full article for more on what has been called “artificial stupidity”
IF A computer could fool a person into thinking that he were interacting with another person rather than a machine, then it could be classified as having artificial intelligence. That, at least, was the test proposed in 1950 by Alan Turing, a British mathematician. Turing envisaged a typed exchange between machine and person, so that a genuine conversation could happen without the much harder problem of voice emulation having to be addressed.
More recently, the abilities of computers to play games such as chess, go and bridge has been regarded as a form of artificial intelligence. But the latest effort to use machines to emulate the way people interact with one another focuses neither on natural languages nor traditional board and card games. Rather, it concentrates on that icon of modernity, the shoot-’em-up computer game.
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