From a gaming reality check
"Videogames are more popular than ever. Game-software revenue rose 80% between 2013 and 2017 to $97.6 billion world-wide, and this year is projected to reach $108.4 billion, according to PricewaterhouseCoopers. By comparison, spending at the box office and on home-movie entertainment reached a global record of $88.4 billion in 2017, according to the latest data available from the Motion Picture Association of America.Videogame Developers Are Making It Harder to Stop Playing -- WSJ
Among the biggest changes fueling more interest in videogames is that many, such as the megahit “Fortnite,” encourage players to socialize, acting as social hot spots that are replacing malls and other teen hangouts."