Monday, April 01, 2019

‘Fortnite’ may be a virtual game, but it’s having real-life, dangerous effects | Boston Globe

From a disconcerting Fortnite reality check
"Parents worrying about kids spending too much time playing video games isn’t new. But a few significant factors have combined to make today’s games harder to stop playing. Better technology has made the games more interactive, more engaging, and more artistic, said Douglas Gentile, an Iowa State University psychology professor and coauthor of the book “Violent Video Game Effects on Children and Adolescents.” More insidious, game makers have taken a lesson from slot-machine designers and started employing a variable reward schedule, according to Ofir Turel, a professor of Information Systems and Decision Sciences at California State University Fullerton.

In the case of “Fortnite,” the psychological manipulation combines with the game’s flashy colors, its many potential plots, and the element of social interaction to stimulate the brain and train it to “crave” more, he e-mailed the Globe."
‘Fortnite’ may be a virtual game, but it’s having real-life, dangerous effects | Boston Globe

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