It seems Second life is becoming a higher-fidelity model of the real world every day...
There's a long line of avatars waiting to use the automatic-teller machines for Ginko Financial, a virtual bank in the online game Second Life. For more than a week, account holders have been demanding their money back in what some folks are calling a bank run.
Set off by high interest rates and a recent ban on in-game gambling, the bank run could ultimately have a major effect on the game's economy. The theft of approximately $12,000 from the Second Life World Stock Exchange doesn't help matters either.
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