Friday, June 22, 2007

Virtual Goods Are A Coming Big Business - Second Life - InformationWeek

Real money for virtual goods 

A VC principal writes that merchants are making big money in virtual worlds -- over $1.5 billion annually and growing. Virtual goods helps buyers express themselves, and increase satisfaction with whatever game, service or virtual world they're using.

Virtual Goods Are A Coming Big Business - Second Life - InformationWeek

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