Fascinating and lengthy John Seabrook The New Yorker article about Will Wright, the evolution of video games, Spore, and pretty much everything else...
Will Wright changed the concept of video games with the Sims. Can he do it again with Spore?
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At a certain point in the performance, the crazy ambition of Spore became clear: Wright was proposing to simulate the limitless possibility of life itself. The simulation falls between Darwinism and intelligent design, into new conceptual territory. Wright had worked out the algorithm for life, as described by the philosopher Daniel C. Dennett, in “Darwin’s Dangerous Idea.” Dennett writes, “Here, then, is Darwin’s dangerous idea: the algorithmic level is the level that best accounts for the speed of the antelope, the wing of the eagle, the shape of the orchid, the diversity of species, and all the other occasions for wonder in the world of nature. . . . Can it really be the outcome of nothing but a cascade of algorithmic processes feeding on chance?” The old dream of the M.I.T. hackers who came up with Spacewar—to re-create life on a computer—was coming true forty years later, right here in the Spore Hut, in the form of a spindly, striped creature that looked a little like Will Wright himself.
Source: The New Yorker: Game Master
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